The problem though is that outside of Apple devices, almost no hiDPI display will neatly integer sale. If the render resolution is an integer multiple of the display resolution or vice versa, you will generally always get beautiful crisp rendering - this is exactly the approach Apple adopted, and is why they had to use some slightly less common resolutions like 5k on some devices - 2560x1440/"QHD" has integer scaling factor of exactly 2 for a 5k display etc. My desktop is my 8K content, though I also lack the GPU to drive it at more than 30Hz :)įor fuzz, anti and anti-aliasing issues, you can sometimes make them worse with a HiDPI display.Īll of these issues really boil down to render resolution not integer scaling to the display resolution. I am hoping for some 8K screens at 32" for productivity work (though that's still probably too low at 275 dpi), and I never get it why people keep talking about there not being any 8K content. Thus I reasoned that, with my glasses correcting my myopia to better than 20/20, I needed to wait a while until I can fully enjoy nice, laser-printout-like text.Īs a reminder, even laser printers printing at 600dpi use techniques similar to subpixel rendering to render that smooth text. I've tried disabling subpixel rendering to see if that resolution was really sufficient (185dpi) but you could then see text regain jagged edges. To mitigate the issues you mention, I've long wanted higher res screens since forever (I had one of those early Vaio VGN-Z that was the only 13-14" laptop with 1600x900 displays when 1366x768 dominated they were also the first to move to 1920x1080 with their next model).Īnd I had that Dell's first 24" 4K screen that required DP MST to go past 30Hz.
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