Their velocity will also be the highest of all three shell types, so you can shoot them without much need to lead the shot.Īfter the release of all these changes, both SPGs and their opponents will have more tactical options. AP shells (tactical shells):These rounds will have the flattest trajectory (traveling the closest to the ground among all artillery shells) and the greatest penetration values.They will also have higher penetration and damage values. Unlike standard ammo, the alternative shell will be able to damage internal modules and injure the crew. It will have a higher velocity but a slightly lower trajectory. Alternative HE shells without stun:The optimal choice for shooting at vehicles with light and medium armor.As a result, it will be easier for SPG players to hit targets behind small hills and other obstacles. It features the lowest velocity of all three shell types, but the most comfortable, high-angle trajectory. It causes low damage and stuns the crews of several targets with a single shot. Standard HE shells with stun: The easiest shell type to use.Each of them will feature its own combat purpose, trajectory, and velocity. SPGs will now have three shell types at their disposal.
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